HoloLens

HoloLens Spacive Design: A new era in UI/UX

In the recent months lots of Virtual Reality (VR) solutions presented to the community by different companies. Octulus VR by Facebook, PlayStation VR by Sony and HoloLens by Microsoft. The first two solutions look like putting a monitor on your eyes, but HoloLens is totally different from this perspective. HoloLens is basically a glass that adds VR to the real world. So I believe, HoloLens brings a totally new philosophy into realm of possibility: HoloLens Spacive Design.

HoloLens brings a totally new philosophy into realm of possibility: Spacive Design.

You can watch lots of videos about HoloLens on the Internet. A good overview of what it can be is summarized in this video:

Also you can watch it here on Aparat (For those readers behind the proxies!): http://www.aparat.com/v/uUW7e

By the way, here in this post I talk about something totally different, about a new way of thinking that can change the feature of UI/UX.

History of User Interfaces

In the computer human interfaces history, we have some famous turning points:

  1. Printers, Punch cards
  2. Monitor, Keyboard, Mouse
  3. Desktop Applications
  4. Web Applications
  5. Touch Devices and Mobile Applications
  6. Responsive Websites for Web and Touch devices

Checking the above list, you can see the reason behind a successful turning point: a totally new device with a new concept.

UI History

  1. The ability to print on a paper.
  2. The ability to show data on a surface (monitor)
  3. The ability to show data in browsers (as a logical device)
  4. The ability to show data on mobiles and interacting with touches
  5. Mixing browsers and touch devices
  6. And now the ability to show data in the space of a room, or Augmented Reality.

A new era in UI/UX

I think HoloLens (or other upcoming technologies like it) will drastically change the way people work with computers.

So far, we find terms like “Responsive Design” very popular in the industry. It is a kind of design which makes your application to fit into any screen size. For example your software can be used on a desktop with a huge monitor, and it can be used on a mobile phone with a way more smaller screen.

I think in the future there will be some popular term in design industry like “Spacive Design”. Spacive design is a way of designing software UI that can expands into the available space in your room. For example you would walk in your room to check your Facebook, because your news feed is showing on the wall in front of you and the messages lied on the floor! In this way, Facebook is exploded into your room! You can imagine twitter on another wall too!

In a “Spacive Design” your application UI can explode in the available space of your room.

I am really excited about what HoloLens can bring into the life. Unfortunately I hadn’t the chance to work and develop on HoloLens so far, but I’m really enthusiastic to have an opportunity working with HoloLens in a project.

About the author

Mehran Davoudi

A former technology geek! Currently a mentor and software architect, working as a consultant for companies with large scale software development.
Why dvd? Read about me (uɒɹɥəɯ)!

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